Assessing hands-free interactions for VR using eye gaze and electromyography
Author:
Funder
JSPS KAKENHI
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
http://link.springer.com/content/pdf/10.1007/s10055-018-0371-2.pdf
Reference35 articles.
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3. Cardoso J (2016) Comparison of gesture, gamepad, and gaze-based locomotion for VR worlds. In: Proceedings of the 22nd ACM conference on virtual reality software and technology. ACM, pp 319–320
4. Chatterjee I, Xiao R, Harrison C (2015) Gaze + gesture : expressive , precise and targeted free-space interactions. In: Proceedings of the 2015 ACM on international conference on multimodal interaction (C), pp 131–138. https://doi.org/10.1145/2818346.2820752
5. Chin CA, Barreto A, Cremades JG, Adjouadi M (2008) Integrated electromyogram and eye-gaze tracking cursor control system for computer users with motor disabilities. J Rehabil Res Dev 45(1):161
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