Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-021-00561-y.pdf
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5. Brooks AL (2018) Recent Advances in Technologies of Inclusive Well-Being: Virtual patients, gamification and simulation: Springer series Intelligent Systems Reference Library Indexed by DBLP. MetaPress and Springerlink, Ulrichs, SCOPUS, MathSciNet, Current Mathematical Publications, Mathematical Reviews, Zentralblatt Math. https://doi.org/10.1007/978-3-319-49879-9
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