Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-022-00643-5.pdf
Reference59 articles.
1. Baradaran Rahimi F (2014) A model for sociocultural interactions in museums. Museum Manag Curatorsh. https://doi.org/10.1080/09647775.2014.888821
2. Baradaran Rahimi F, Levy RM, Boyd JE, Dadkhahfard S (2018) Human behaviour and cognition of spatial experience; a model for enhancing the quality of spatial experiences in the built environment. Int J Ind Ergon 68:245–255. https://doi.org/10.1016/J.ERGON.2018.08.002
3. Baradaran Rahimi F, Boyd JE, Levy RM, Eiserman JR (2020a) New media and space: an empirical study of learning and enjoyment through museum hybrid space. IEEE Trans Visu & Comp Graph. https://doi.org/10.1109/TVCG.2020.3043324
4. Baradaran Rahimi F, Kim B, Levy RM, Boyd JE (2020b) A game design plot: exploring the educational potentials of history-based video games. IEEE Trans Games 12(3):312–322. https://doi.org/10.1109/TG.2019.2954880
5. Bedford L (2001) Storytelling: the real work of museums. Curator Museum J 44:27–34. https://doi.org/10.1111/j.2151-6952.2001.tb00027.x
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