Immersive virtual reality as physical therapy in older adults: present or future (systematic review)
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Link
https://link.springer.com/content/pdf/10.1007/s10055-020-00495-x.pdf
Reference81 articles.
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2. Alhasan H, Hood V, Mainwaring F (2017) The effect of visual biofeedback on balance in elderly population: a systematic review. Clin Interv Aging 12:487–497. https://doi.org/10.2147/CIA.S127023
3. Anson E, Ma L, Meetam T, Thompson E, Rathore R, Dean V, Jeka J (2018) Trunk motion visual feedback during walking improves dynamic balance in older adults: Assessor blinded randomized controlled trial. Gait Posture 62:342–348. https://doi.org/10.1016/j.gaitpost.2018.03.044
4. Bank PJM, Cidota MA, Ouwehand PEW, Lukosch SG (2018) Patient-tailored augmented reality games for assessing upper extremity motor impairments in parkinson’s disease and stroke. J Med Syst 42(12):246. https://doi.org/10.1007/s10916-018-1100-9
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