Abstract
AbstractVolume rendering produces informative two-dimensional (2D) images from a 3-dimensional (3D) volume. It highlights the region of interest and facilitates a good comprehension of the entire data set. However, volume rendering faces a few challenges. First, a high-dimensional transfer function is usually required to differentiate the target from its neighboring objects with subtle variance. Unfortunately, designing such a transfer function is a strenuously trial-and-error process. Second, manipulating/visualizing a 3D volume with a traditional 2D input/output device suffers dimensional limitations. To address all the challenges, we design NUI-VR$$^2$$
2
, a natural user interface-enabled volume rendering system in the virtual reality space. NUI-VR$$^2$$
2
marries volume rendering and interactive image segmentation. It transforms the original volume into a probability map with image segmentation. A simple linear transfer function will highlight the target well in the probability map. More importantly, we set the entire image segmentation and volume rendering pipeline in an immersive virtual reality environment with a natural user interface. NUI-VR$$^2$$
2
eliminates the dimensional limitations in manipulating and perceiving 3D volumes and dramatically improves the user experience.
Funder
National Natural Science Foundation of China
Shenzhen Peacock Plan
Department of Education of Guangdong Province
Shenzhen Key Laboratory Foundation
Faculty Development Grant of Shenzhen University
National Key R&D Program of China
Natural Science Foundation of Hubei Province
The Youth Science and Technology Morning Light Program of Wuhan City
2018 Hubei Medical Research Project
2018 Wuhan Medical Research Project
Startup Funding for Youth Faculty of Shenzhen University
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Reference40 articles.
1. Arens S, Domik G (2010) A survey of transfer functions suitable for volume rendering. In: Proceedings of the 8th IEEE/EG international conference on Volume Graphics. Eurographics Association, pp 77–83
2. Bajaj CL, Pascucci V, Schikore DR (1997) The contour spectrum. In: Proceedings of the 8th conference on Visualization’97. IEEE Computer Society Press, pp 167–ff
3. Bali A, Singh SN (2015) A review on the strategies and techniques of image segmentation. In: 2015 fifth international conference on advanced computing & communication technologies. IEEE, pp 113–120
4. Boykov YY, Jolly M-P (2001) Interactive graph cuts for optimal boundary & region segmentation of objects in nd images. In: Computer Vision, 2001. ICCV 2001. Proceedings. Eighth IEEE international conference on, vol 1. IEEE, pp 105–112
5. Caban JJ, Rheingans P (2008) Texture-based transfer functions for direct volume rendering. IEEE Trans Visual Comput Graphics 14(6):1364–1371
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献