Abstract
AbstractVirtual and augmented reality allows the utilization of natural user interfaces, such as realistic finger interaction, even for purposes that were previously dominated by the WIMP paradigm. This new form of interaction is particularly suitable for applications involving manipulation tasks in 3D space, such as CAD assembly modeling. The objective of this paper is to evaluate the suitability of natural interaction for CAD assembly modeling in virtual reality. An advantage of the natural interaction compared to the conventional operation by computer mouse would indicate development potential for user interfaces of current CAD applications. Our approach bases on two main elements. Firstly, a novel natural user interface for realistic finger interaction enables the user to interact with virtual objects similar to physical ones. Secondly, an algorithm automatically detects constraints between CAD components based solely on their geometry and spatial location. In order to prove the usability of the natural CAD assembly modeling approach in comparison with the assembly procedure in current WIMP operated CAD software, we present a comparative user study. Results show that the VR method including natural finger interaction significantly outperforms the desktop-based CAD application in terms of efficiency and ease of use.
Funder
Friedrich-Alexander-Universität Erlangen-Nürnberg
Publisher
Springer Science and Business Media LLC
Subject
Computer Graphics and Computer-Aided Design,Human-Computer Interaction,Software
Reference39 articles.
1. Alkemade R, Verbeek FJ, Lukosch SG (2017) On the efficiency of a VR hand gesture-based interface for 3d object manipulations in conceptual design. Int J Hum Comput Interact 33(11):882–901. https://doi.org/10.1080/10447318.2017.1296074
2. Bérard F, Ip J, Benovoy M, El-Shimy D, Blum JR, Cooperstock JR (2009) Did “minority report’’ get it wrong? Superiority of the mouse over 3d input devices in a 3d placement task. In: Gross T, Gulliksen J, Kotzé P, Oestreicher L, Palanque P, Prates RO, Winckler M (eds) Human–computer interaction—INTERACT 2009. Springer, Heidelberg, pp 400–414
3. Borst C, Indugula A (2006) A spring model for whole-hand virtual grasping. Presence 15(1):47–61. https://doi.org/10.1162/pres.2006.15.1.47
4. Brooke J et al (1996) SUS—a quick and dirty usability scale. Usability Eval Ind 189(194):4–7
5. Cohen J (1988) Statistical power analysis for the behavioral sciences. Lawrence Erlbaum Associates, Mahwah
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献