Taming the energy use of gaming computers

Author:

Mills Nathaniel,Mills Evan

Publisher

Springer Science and Business Media LLC

Subject

General Energy

Reference28 articles.

1. Beck, N., May-Ostendorp, P., Calwell, C., Vairamohan, B., Geist, T. (2012). How low can you go? A white paper on cutting edge efficiency in commercial desktop computers. Prepared for the California Energy Commission, Public Interest Energy Research Program. CEC 500-2012-065, 29 pp.

2. Brightman, J. (2013). Console declines delay $100 billion mark for industry to 2019—DFC. Gamesindustry.biz http://www.gamesindustry.biz/articles/2014-10-21-console-decline-delays-usd100-billion-mark-for-industry-to-2019-dfc . Accessed 22 Jan 2015.

3. Brocklehurst, F., & Wood, J. (2014). Energy consumption of gaming computers in the US: relative to the ENERGY STAR version 6 benchmark. CLASP, 29 pp.

4. Business Wire. (2012). PS gaming hardware market to hit $23.6 billion in 2012 says Jon Peddie research. http://www.businesswire.com/news/home/20120503005394/en/PC-Gaming-Hardware-Market-Hit-23.6-Billion#.VGlNZ0i5Yb0 . Accessed 3 Nov 2014.

5. Calwell, C., & Ostendorp, P. (2005). 80Plus: a strategy for reducing the inherent environmental impacts of computers. IEEE International Symposium.

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