An empirical study of the characteristics of popular Minecraft mods

Author:

Lee Daniel,Rajbahadur Gopi KrishnanORCID,Lin Dayi,Sayagh Mohammed,Bezemer Cor-Paul,Hassan Ahmed E.

Publisher

Springer Science and Business Media LLC

Subject

Software

Reference97 articles.

1. Ahmed F, Zia M, Mahmood H, Al Kobaisi S (2017) Open source computer game application: an empirical analysis of quality concerns. Entertain Comput 21:1–10

2. Ahn S, Kang J, Park S (2017) What makes the difference between popular games and unpopular games? analysis of online game reviews from steam platform using word2vec and bass model. ICIC Express Letters,pp 1729–1737

3. Al-Washmi R, Bana J, Knight I, Benson E, Kerr OAA, Blanchfield P, Hopkins G (2014) Design of a math learning game using a Minecraft mod. In: European conference on games based learning, academic conferences international limited, vol 1, p 10

4. Ampatzoglou A, Stamelos I (2010) Software engineering research for computer games: a systematic review. Inf Softw Technol 52(9):888–901

5. Arakji RY, Lang KR (2007) Digital consumer networks and producer-consumer collaboration: Innovation and product development in the video game industry. J Manag Inf Syst 24(2):195–219

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