The making of accessible Android applications: an empirical study on the state of the practice

Author:

Di Gregorio Marianna,Di Nucci Dario,Palomba FabioORCID,Vitiello Giuliana

Abstract

AbstractNowadays, mobile applications represent the principal means to enable human interaction. Being so pervasive, these applications should be made usable for all users: accessibility collects the guidelines that developers should follow to include features allowing users with disabilities (e.g., visual impairments) to better interact with an application. While research in this field is gaining interest, there is still a notable lack of knowledge on how developers practically deal with the problem: (i) whether they are aware and take accessibility guidelines into account when developing apps, (ii) which guidelines are harder for them to implement, and (iii) which tools they use to be supported in this task. To bridge the gap of knowledge on the state of the practice concerning the accessibility of mobile applications, we adopt a mixed-method research approach with a twofold goal. We aim to (i) verify how accessibility guidelines are implemented in mobile applications through a coding strategy and (ii) survey mobile developers on the issues and challenges of dealing with accessibility in practice. The key results of the study show that most accessibility guidelines are ignored when developing mobile apps. This behavior is mainly due to the lack of developers’ awareness of accessibility concerns and the lack of tools to support them during the development.

Funder

European Commission

Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung

Università degli Studi di Salerno

Publisher

Springer Science and Business Media LLC

Subject

Software

Cited by 7 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The accessibility of digital technologies for people with visual impairment and blindness: a scoping review;Discover Computing;2024-08-01

2. How accessibility affects other quality attributes of software? A case study of GitHub;Science of Computer Programming;2024-01

3. Enhancing Mobile Game Accessibility: Guidelines for Users with Visual and Dexterity Dual Impairments;Lecture Notes in Computer Science;2024

4. Automated and Context-Aware Repair of Color-Related Accessibility Issues for Android Apps;Proceedings of the 31st ACM Joint European Software Engineering Conference and Symposium on the Foundations of Software Engineering;2023-11-30

5. An Exploratory Study on the Occurrence of Self-Admitted Technical Debt in Android Apps;2023 ACM/IEEE International Conference on Technical Debt (TechDebt);2023-05

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