1. Abramsky, S. (1997). Semantics of interaction: An introduction to game semantics. In P. Dybjer & A. Pitts (Eds.), Proceedings of the 1996 CLiCS Summer School, Isaac Newton Institute (pp. 1–31). Cambridge: Cambridge University Press.
2. Abramsky, S. (2003). Sequentiality versus concurrency in games and logic. Mathematical Structures in Computer Science, 13, 531–565.
3. Abramsky, S. (2007). A compositional game semantics for multi-agent logics of imperfect information in interactive logic. In J. van Benthem, D. Gabbay, & B. Lowe (Eds.), Texts in logic and games, Vol. 1 (pp. 11–48). Amsterdam: Amsterdam University Press.
4. Abramsky, S. (2008). Petri nets, discrete physics, and distributed quantum computation. In P. Degano, R. De Nicola and J. Meseguer (Eds.), Concurrency, graphs and models, essays dedicated to Ugo Montanari on the occasion of his 65th birthday, Vol. 5065 of lecture notes in computer science. Springer, 527–543.
5. Abramsky, S., & Coecke, B. (2007). Physics from computer science, Int. Journal of Unconventional Computing, 3(3), 179–197.