Funder
Natural Sciences and Engineering Research Council of Canada
Social Sciences and Humanities Research Council of Canada
Publisher
Springer Science and Business Media LLC
Reference32 articles.
1. Allen, J. B., & Berkley, D. A. (1979). Image method for efficiently simulating small-room acoustics. Journal of the Acoustical Society of America, 65(4), 943–950.
2. Batteau, D. W. (1967). The role of the pinna in human localization. Proceedings of the Royal Society B: Biological Sciences,168, 158–180.
3. Begault, D. (1999). Auditory and non-auditory factors that potentially influence virtual acoustic imagery. In Proceedings of the AES 16th international conference on spatial sound reproduction, Rovaniemi, Finland.
4. Beig, M., Kapralos, B., Collins, K., & Mirza-Babaei, P. (2019). G-SpAR: GPU-based voxel graph pathfinding for spatial audio rendering in games and VR. In Proceedings of the IEEE conference on games, London, UK.
5. Blauert, J. (1996). The psychophysics of human sound localization (revised edition). Cambridge, MA: MIT Press.
Cited by
7 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献