Design of an app based on gamification and storytelling as a tool for biology courses

Author:

Ibarra-Herrera Celeste C.ORCID,Carrizosa Alejandro,Yunes-Rojas Julián A.,Mata-Gómez Marco A.

Publisher

Springer Science and Business Media LLC

Subject

Industrial and Manufacturing Engineering,Modeling and Simulation

Reference21 articles.

1. Çimer, A.: What makes biology learning difficult and effective: students’ view. Educ. Res. Rev. 7(3), 61–71 (2012). https://doi.org/10.5897/ERR11.205

2. Frezzo, D.: The role of technology in the education of the future. World Economic Forum (2017). https://www.weforum.org/agenda/2017/05/science-of-learning/ . Accessed 16 Dec 2018

3. Vicerrectoría Transformación Educativa: Modelo Educativo Tec21. Obs. Educ. Innov., pp. 1–52 (2018). https://observatory.itesm.mx/tec21/ . Accessed 16 Dec 2018

4. Escamilla, J., Fuerte, K., Venegas, E., Fernández, K., Elizondo, J., Román, R., Quintero, E.: EduTrends gamification. Obs. Educ. Innov. 1–36 (2016). http://eduteka.icesi.edu.co/pdfdir/edutrends-gamificacion.pdf

5. Fernández Armijos, Y.F.: Capacitación docente en gamificación. Universidad Nacional de Chimborazo (2017). http://hdl.handle.net/10400.8/2975 . Accessed 16 Dec 2018

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