Validation of the Expected Social Acceptance via Internet Gaming Scale (ESAIGS) Among Adolescent Internet Gamers in China
Author:
Funder
national natural science foundation of china
Publisher
Springer Science and Business Media LLC
Subject
Psychiatry and Mental health
Link
https://link.springer.com/content/pdf/10.1007/s11469-022-00984-x.pdf
Reference35 articles.
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3. Anthony, D. B., Holmes, J. G., Wood, J. V., J. J. o. p., & psychology, s. (2007). Social acceptance and self-esteem: Tuning the sociometer to interpersonal value. Journal of Personality and Social Psychology, 92(6), 1024.
4. Bandura, A. (2001). Social cognitive theory of mass communication. Media Psychology, 3(3), 265–299.
5. Caplan, S. E. (2010). Theory and measurement of generalized problematic internet use: A two-step approach. Computers in Human Behavior, 26(5), 1089–1097.
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1. The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time;Computers in Human Behavior;2023-12
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