1. Australian Productivity Commission (APC) (1999). Australias Gambling Industries. Report No. 10. Canberra: Ausinfo.
2. Blaszczynski, A., Sharpe, F., & Walker, M. (2001). The assessment of the impact of the configuration on electronic gaming machines as harm minimization strategies for problem gambling. (A report for the Gaming Industry Operators’s Group). Sydney: The University of Sydney Gambling Research Unit.
3. Brodie, M., Honeyfield, N., & Whitehead, G. (2003). Change in bank note acceptors on electronic gaming machines in Queensland — Outcome evaluation. Research and Community Engagement Division; Queensland Office of Gaming Regulation.
4. Chambers, R. A., Taylor, J. R., & Potenza, M. N. (2003). Developmental neurocircuitry of motivation in adolescence: A critical period of addiction vulnerability. American Journal of Psychiatry, 160, 1041–1052. doi: 10.1176/appi.ajp.160.6.1041 .
5. Derevensky, J., & Gupta, R. (2004). Gambling problems in youth: Developmental and applied perspectives. New York: Kluwer Academic/Plenum Publishers.