Microbenchmark Based Performance Evaluation of GPU Rendering

Author:

Navik Ankit P.,Zaveri Mukesh A.,Murthy Sristi Vns,Dawarwadikar Manoj

Publisher

Springer India

Reference11 articles.

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2. Akenine-Möller, T., Haines, E., Hoffman, N., Akenine-Moller, T.: Real-Time Rendering, 3rd edn., vol. 85, p. 1047. Taylor & Francis Ltd (2008)

3. Tang, K.: Research and development of test platform for 3d real-time rendering algorithm. In: Proceedings of 2011 International Conference of Information Technology, Computer Engineering and Management Sciences, vol. 3, pp. 144–147 (2011)

4. “What is GPU Computing? | High-Performance Computing | NVIDIA | NVIDIA.” [Online]. http://www.nvidia.com/object/what-is-gpu-computing.html (2014). Accessed 27 Dec 2014

5. Munshi, A., Ginsburg, D., Shreiner, D.: OpenGL ES 2.0 Programming Guide. Pearson Education, p. 417 (2009)

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1. Automatic microbenchmark generation to prevent dead code elimination and constant folding;Proceedings of the 31st IEEE/ACM International Conference on Automated Software Engineering;2016-08-25

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