A system for head-neck rehabilitation exercises based on serious gaming and virtual reality

Author:

Mihajlovic Zeljka,Popovic Sinisa,Brkic Karla,Cosic Kresimir

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Software

Cited by 33 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Integrating vision-based head movement detection into a serious game towards game-based neck pain treatment;Jornadas de Automática;2024-07-12

2. GEARS: Generalizable Multi-Purpose Embeddings for Gaze and Hand Data in VR Interactions;Proceedings of the 32nd ACM Conference on User Modeling, Adaptation and Personalization;2024-06-22

3. Puzzling Patterns: Assessing Neck Range of Motion Using a Mobile Puzzle Exergame;Proceedings of the XXIV International Conference on Human Computer Interaction;2024-06-19

4. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

5. A novel multiagent system for cervical motor control evaluation and individualized therapy: integrating gamification and portable solutions;Multimedia Systems;2024-04-23

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