KeepStep: Accommodating user diversity through individualized, projection-mapping based exergames for rehabilitation in people with multiple sclerosis
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Networks and Communications,Hardware and Architecture,Media Technology,Software
Link
https://link.springer.com/content/pdf/10.1007/s11042-022-12771-w.pdf
Reference73 articles.
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3. Amiri Z, Sekhavat YA (2019) Intelligent adjustment of game properties at run time using multi-armed bandits. The Computer Games Journal 8 (3-4):143–156
4. Amiri Z, Sekhavat YA, Goljaryan S (2018) A framework for rehabilitation games to improve balance in people with multiple sclerosis (ms). In: 2018 2Nd national and 1st international digital games research conference: Trends, technologies, and applications (DGRC), IEEE, pp 76–81
5. Amiri Z, Sekhavat YA, Goljaryan S (2021) Keepstep: Interactive projection-mapping based exergames for people with multiple sclerosis. In: 2021 IEEE Conference on games (cog), IEEE, pp 1–3
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