Deep learning for video game genre classification
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Networks and Communications,Hardware and Architecture,Media Technology,Software
Link
https://link.springer.com/content/pdf/10.1007/s11042-023-14560-5.pdf
Reference57 articles.
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5. Buczkowski P, Sobkowicz A, Kozlowski M (2018) Deep learning approaches towards book covers classification. In: ICPRAM, pp 309–316
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