On the challenge and design of transport protocols for MMORPGs

Author:

Wu Chen-Chi,Chen Kuan-Ta,Chen Chih-Ming,Huang Polly,Lei Chin-Laung

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Software

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An Introduction to Online Video Game QoS and QoE Influencing Factors;IEEE Communications Surveys & Tutorials;2022

2. An evaluation of videogame network architecture performance and security;Computer Networks;2021-06

3. Model-Free Control as a Service in the Industrial Internet of Things: Packet loss and latency issues via preliminary experiments;2020 28th Mediterranean Conference on Control and Automation (MED);2020-09

4. QoE and Latency Issues in Networked Games;Handbook of Digital Games and Entertainment Technologies;2016-08-10

5. On the effectiveness of an optimization method for the traffic of TCP-based multiplayer online games;Multimedia Tools and Applications;2015-10-24

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