Negativists, enthusiasts and others: a typology of players in free-to-play games

Author:

Klézl Vojtěch,Kelly StephenORCID

Abstract

AbstractThe purpose of this paper is to develop a novel multidimensional typology of free-to-play gamers, based on the theory of consumption values and to test whether these types of gamers differ in their premium content consumer purchasing behavior. The study uses a survey of 839 Czech free-to-play gamers, where the players’ values are tested across 27 items. Factor analysis is used to identify 6 different factors (values) influencing the gamers, which are then used as variables in a cluster analysis to identify 5 distinct gamer types. Results show that each identified gamer type differs not only in gaming (length of gameplay) but also in purchasing behavior (current purchase and future purchase intention, average monthly spend). One new gamer type, previously unidentified in the literature, has been identified (the enthusiasts), alongside the development of additional details for three of the more “standard” game types (economic aesthetes, identification seekers and killers). Gamers from the Czech Republic are used in the sample, limiting the generalizability of the study. The research complements existing gamer typologies by developing an empirically supported view of free-to-play gamers that is based on value, which results in the identification of one new gamer type. We also extend consumption values theory by identifying the multi-dimensional impact of value characteristics on purchase behavior in a context of emerging commercial and social importance. 

Publisher

Springer Science and Business Media LLC

Subject

Computer Networks and Communications,Hardware and Architecture,Media Technology,Software

Reference79 articles.

1. Aarseth E (2003) Playing research: methodological approaches to game analysis. Artnodes. https://doi.org/10.7238/a.v0i7.763

2. Agarwal P (2017) Economics of microtransactions in video games. Intelligent Economist. https://www.intelligenteconomist.com/economics-of-microtransactions/. Accessed 28 Aug 2018

3. Aladwani AM (2014) Gravitating towards Facebook (GoToFB): what it is? and how can it be measured? Comput Hum Behav 33:270–278. https://doi.org/10.1016/j.chb.2014.01.005

4. Alha K, Koskinen E, Paavilainen J, Hamari J (2014) Free-to-play games: professionals’ perspectives. Proceedings of Nordic Digra 2014 Gotland, Sweden 1–14

5. Angell RJ, Megicks P, Memery J, Heffernan T, Howell KE (2012) Discovering the older shopper: a behavioural typology. J Retailing Consumer Serv 19(2):259–269. https://doi.org/10.1016/j.jretconser.2012.01.007

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3