Increasing quality of learning experience using augmented reality educational games
Author:
Publisher
Springer Science and Business Media LLC
Subject
Computer Networks and Communications,Hardware and Architecture,Media Technology,Software
Link
https://link.springer.com/content/pdf/10.1007/s11042-020-09046-7.pdf
Reference51 articles.
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3. Prensky M (2001) Digital game-based learning. McGraw-Hill, New York
4. Videnovik M, Kiønig L, Vold T, Trajkovik V (2018) Testing framework for investigating learning outcome from quiz game: a study from Macedonia and Norway. In 17th international conference on information technology based higher education and training (ITHET) pp 1-5
5. Lymbery J (2012) The potential of a game-based learning approach to improve learner outcomes. CINZS 24(1):21–39
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