Exploring the Ideas of the Faculty of Sport Sciences Students on the Concept of E-Sports

Author:

ARAÇ ILGAR Ebru1ORCID

Affiliation:

1. BOZOK ÜNİVERSİTESİ

Abstract

This research was planned to analyze the opinions of the students of the faculty of sports sciences about e-sports games. The research was designed in a “qualitative research pattern” in order to examine in depth what e-sports games are, the sources of motivation in playing e-sports games, social development, psychomotor development and virtual reality perceptions. The data of the study were collected through semi-structured interviews with 12 students selected by criterion sampling method. The obtained data were coded, divided into categories and evaluated with content analysis. In the study, it was determined that the participants adopted the view that e-sports has negative effects in terms of social, physical and psychological aspects, and that it has positive contributions in terms of economic and leisure activities. Considering the nature of sports, modern sports theory and also the cultural and historical definitions, it can be said that e-sports games will not have a significant physiological contribution to the players since they are played by the computers in an inactive way. On the contrary some social and psychological contributions could be considered.

Publisher

Akdeniz Spor Bilimleri Dergisi (Mediterranean Journal of Sport Science)

Subject

Psychiatry and Mental health,Neuropsychology and Physiological Psychology

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