The Effects of Immersive Virtual Reality Environments on Students' Academic Achievement: A Meta-analytical and Meta-thematic Study

Author:

AKGÜN Muhterem,ATICI Bünyamin

Publisher

Participatory Educational Research (Per)

Subject

Developmental and Educational Psychology,Education

Reference93 articles.

1. *Acar, A. & Cavaş, B. (2020). The Effect Of Virtual Reality Enhanced Learning Environment On The 7th-Grade Students’ Reading and Writing Skills İn English. Malaysian Online Journal of Educational Sciences, 8(4), 22-33.

2. *Akbulut, A., Catal, C., & Yıldız, B. (2018). On the effectiveness of virtual reality in the education of software engineering. Computer Applications in Engineering Education, 26(4), 918-927.

3. *Akman, E. & Çakır, R. (2020): The effect of educational virtual reality game on primary school students’ achievement and engagement in mathematics, Interactive Learning Environments, DOI: 10.1080/10494820.2020.1841800

4. *Alfadil, M. M. (2017). Virtual Reality game classroom implementation: teacher perspectives and student learning outcomes. Unpublished Doctoral Thesis. The University of Northern Colorado.

5. Batdı, V. (2019). Meta-tematik analiz. V. Batdı (Ed.), Meta-tematik analiz: Örnek uygulamalar İçinde. (s. 10-76). Ankara: Anı Yayıncılık

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