An Evaluation of Virtual Reality Role-Play Experiences for Helping-Profession Courses
Author:
Affiliation:
1. Cognition Research Group, Psychology Department, Edith Cowan University, Joondalup, Western Australia, Australia
2. Applied Games and Simulations, Perth, Western Australia, Australia
Abstract
Funder
Edith Cowan University
Publisher
SAGE Publications
Subject
General Psychology,Education
Link
http://journals.sagepub.com/doi/pdf/10.1177/0098628320983231
Reference39 articles.
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3. Bond R., Donohoe K. L., Jakeman B., Davis H. T., Morgan L. (2017). Combining rhetoric and role-play to introduce and develop patient presentation skills in third year pharmacy students. Currents in Pharmacy Teaching and Learning, 9, 1164–1169. https://doi.org/10.1016/j.cptl.2017.07.029
4. Caltabiano M., Errington E., Ireland L., Sorin R., Nickson A. (2018). The potential of role-play in undergraduate psychology training. Asian Journal of University Education, 14(1), 1–14. http://ir.uitm.edu.my/id/eprint/21905
5. Charter R. A. (1999). Sample size requirements for precise estimates of reliability, generalizability, and validity coefficients. Journal of Clinical and Experimental Neuropsychology, 21(4), 559–566. https://doi.org/10.1076/jcen.21.4.559.889
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