Effects of Three Types of Flight Simulator Visual Scene Detail on Detection of Altitude Change

Author:

Kleiss James A.1,Hubbard David C.1

Affiliation:

1. University of Dayton Research Institute, Dayton, Ohio

Abstract

The effects of three types of flight simulator visual scene detail on detection of altitude change were evaluated in three experiments. Across all experiments and with a variety of tasks and display conditions, speed and accuracy of detecting altitude change improved with increases in the density of vertical objects in scenes. Adding detail to individual objects to increase their natural appearance produced no consistent effects on performance. In Experiment 3 complex texture distributed globally on terrain surfaces improved detection of altitude change but did not alleviate the need for high object density. These results indicate that available computer image generator processing capacity would be used more effectively by increasing the density of objects in scenes, rather than by increasing the complexity and detail of individual objects. Complex texture is used more effectively when distributed globally on terrain surfaces, rather than when allocated to individual objects.

Publisher

SAGE Publications

Subject

Behavioral Neuroscience,Applied Psychology,Human Factors and Ergonomics

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2. Buckland, G. H., Edwards, B. J., and Stephens, C. W. (1981). Flight simulator visual and instructional features for terrain flight simulation. In Proceedings of the Image Generation/Display Conference II (pp. 351–362). Williams Air Force Base, AZ: Air Force Human Resources Laboratory, Operations Training Division.

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