An algorithm of pretrained fuzzy actor–critic learning applying in fixed-time space differential game

Author:

Wang Xiao1ORCID,Shi Peng1,Schwartz Howard2,Zhao Yushan1

Affiliation:

1. School of Astronautics, Beihang University, Beijing, China

2. Department of Systems and Computer Engineering, Carleton University, Ottawa, Canada

Abstract

Solving space differential game in an unknown environment remains a challenging problem. This article proposes a pretrained fuzzy actor–critic learning algorithm for dealing with the space pursuit-evasion game in fixed time. It is supposed that the research objects are two agents including one pursuer and one evader in space. A virtual environment, which is defined as the known part of the real environment, is utilized for deriving optimal strategies of the pursuer and the evader, respectively. Through employing the fuzzy inference system, a pretrained process, which is based on the genetic algorithm, is designed to obtain the initial consequent set of the pursuer and the evader. Besides, an actor–critic framework is applied to finely learn the suitable consequent set of the pursuer and evader in the real environment. Numerical experimental results validate the effectiveness of the proposed algorithms on improving the ability of the agents to adapt to the real environment.

Funder

Shanghai Academy of Spaceflight Technology

National Natural Science Foundation of China

Key laboratory of Opto-electronic Information Technology, Ministry of Education

Publisher

SAGE Publications

Subject

Mechanical Engineering,Aerospace Engineering

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