Affiliation:
1. Temple University
2. Glassboro State University
Abstract
This study examined the effects of video games as reinforcers for computer-assisted math performance Four students were presented with addition problems on a computer for 15 minutes daily. Using a multielement design, all students were exposed to two variable ratio (VR 10 and VR 5) and a No-Games reinforcement condition. Neither schedule of reinforcement increased student accuracy or had a substantial effect on the rate of correct responses. In the No-Games reinforcement condition, students had more opportunities to respond and a greater number of correct answers. The authors suggest that programmers of educational software incorporate reinforcement procedures that consume minimal amounts of computer time to maximize instructional efficiency.
Subject
Computer Science Applications,Education
Cited by
6 articles.
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