Effects of Video Games as Reinforcers for Computerized Addition Performance

Author:

Axelrod Saul1,McGregor Gail1,Sherman Judith2,Hamlet Carolynn2

Affiliation:

1. Temple University

2. Glassboro State University

Abstract

This study examined the effects of video games as reinforcers for computer-assisted math performance Four students were presented with addition problems on a computer for 15 minutes daily. Using a multielement design, all students were exposed to two variable ratio (VR 10 and VR 5) and a No-Games reinforcement condition. Neither schedule of reinforcement increased student accuracy or had a substantial effect on the rate of correct responses. In the No-Games reinforcement condition, students had more opportunities to respond and a greater number of correct answers. The authors suggest that programmers of educational software incorporate reinforcement procedures that consume minimal amounts of computer time to maximize instructional efficiency.

Publisher

SAGE Publications

Subject

Computer Science Applications,Education

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