Affiliation:
1. Georgia Institute of Technology
Abstract
This article explores comparative criticism and video game software development through the figure of the bricoleur, the handyman who assembles units of preexisting meaning to form new structures. An intersection of these two domains—what the author calls comparative video game criticism—suggests a more intimate interrelation between criticism and production. The author offers a critique of functionalist approaches to video game analysis and argues instead for a comparative analysis of the expressive capacity of games and how they relate to other forms of human production.
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Cited by
8 articles.
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1. Is the News Cycle “Real”?;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07
2. Is the News Cycle “Real”?;Multidisciplinary Perspectives on Media Fandom;2020
3. Lest They Forget: Exploring Commemoration and Remembrance Through Games and Digital Technologies;The Palgrave Handbook of Artistic and Cultural Responses to War since 1914;2018-12-05
4. Games in Technical Communication;Technical Communication Quarterly;2016-05-18
5. „You just complicate the narrative!“ Computerspiele als Erzählspiele;Seminar: A Journal of Germanic Studies;2015-02