Comparative Video Game Criticism

Author:

Bogost Ian1

Affiliation:

1. Georgia Institute of Technology

Abstract

This article explores comparative criticism and video game software development through the figure of the bricoleur, the handyman who assembles units of preexisting meaning to form new structures. An intersection of these two domains—what the author calls comparative video game criticism—suggests a more intimate interrelation between criticism and production. The author offers a critique of functionalist approaches to video game analysis and argues instead for a comparative analysis of the expressive capacity of games and how they relate to other forms of human production.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

Reference13 articles.

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1. Wating for the ›Momification of Games‹?;Game Studies;2024-03-21

2. Is the News Cycle “Real”?;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

3. Is the News Cycle “Real”?;Multidisciplinary Perspectives on Media Fandom;2020

4. Lest They Forget: Exploring Commemoration and Remembrance Through Games and Digital Technologies;The Palgrave Handbook of Artistic and Cultural Responses to War since 1914;2018-12-05

5. Games in Technical Communication;Technical Communication Quarterly;2016-05-18

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