Affiliation:
1. University of Manchester, Manchester, United Kingdom
Abstract
This article seeks to examine how the notions of belonging and nativeness are enacted in virtual communities. It draws from an ethnographically inspired study of the players of a Massively Multiplayer Online Role-Playing Game (MMORPG) that is explored through three key dimensions: space, time, and language. Drawing on concepts developed by Gilles Deleuze and Félix Guattari, I argue that the notion of nativeness, in the case of virtual communities, is best approached as a performance embedded in the process of becoming. In that sense, one is not but rather becomes a member of a virtual community. This process of becoming entails an exploration of smooth forms of space and the appropriation of a vernacular form of language.
Subject
Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies
Cited by
5 articles.
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