Performance and Becoming

Author:

Aroles Jeremy1

Affiliation:

1. University of Manchester, Manchester, United Kingdom

Abstract

This article seeks to examine how the notions of belonging and nativeness are enacted in virtual communities. It draws from an ethnographically inspired study of the players of a Massively Multiplayer Online Role-Playing Game (MMORPG) that is explored through three key dimensions: space, time, and language. Drawing on concepts developed by Gilles Deleuze and Félix Guattari, I argue that the notion of nativeness, in the case of virtual communities, is best approached as a performance embedded in the process of becoming. In that sense, one is not but rather becomes a member of a virtual community. This process of becoming entails an exploration of smooth forms of space and the appropriation of a vernacular form of language.

Publisher

SAGE Publications

Subject

Human-Computer Interaction,Applied Psychology,Arts and Humanities (miscellaneous),Anthropology,Communication,Cultural Studies

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