Real-time three-dimensional skeletonisation using general-purpose computing on graphics processing units applied to computer vision-based human pose estimation

Author:

Bakken Rune Havnung1,Eliassen Lars Moland2

Affiliation:

1. Faculty of Informatics and e-Learning, Sør-Trøndelag University College, Norway

2. Bekk Consulting AS, Oslo, Norway

Abstract

Human pose estimation is the process of approximating the configuration of the body’s underlying skeletal articulation in one or more frames. The curve-skeleton of an object is a line-like representation that preserves topology and geometrical information. Finding the curve-skeleton of a volume corresponding to the person is a good starting point for approximating the underlying skeletal structure. In this paper, a GPU implementation of a fully parallel thinning algorithm based on the critical kernel framework is presented. The algorithm is compared to three other state-of-the-art skeletonisation methods—two CPU and one GPU implementation—using both real and synthetic data. It is demonstrated that all four achieve close to real-time frame rates, however, the proposed algorithm yields superior accuracy and robustness when used in a pose estimation context. The GPU implementation is > 8× faster than a CPU implementation of the same algorithm, and the positions of the 4 extremities are estimated with rms error ∼6 cm and ∼98% of frames correctly labelled for some sequences.

Publisher

SAGE Publications

Subject

Hardware and Architecture,Theoretical Computer Science,Software

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