Affiliation:
1. Department of Mathematics and Systems Analysis, Aalto University, Finland
2. Insta DefSec, Finland
3. Department of Military Technology, Finnish National Defence University, Finland
4. Faculty of Engineering and Computing, Coventry University, UK
Abstract
This paper advances live (L), virtual (V), and constructive (C) simulation methodologies by introducing a new LVC simulation framework for the development of air combat tactics, techniques, and procedures (TTP). In the framework, TTP is developed iteratively in separate C-, V-, and L-simulation stages. This allows the utilization of the strengths of each simulation class while avoiding the challenges of pure LVC simulations. The C-stage provides the optimal TTP with respect to the probabilities of survival ( Ps) and kill ( Pk) of aircraft without considering the human–machine interaction (HMI). In the V-stage, the optimal TTP is modified by assessing its applicability with Pk and Ps, as well as HMI measures regarding pilots’ situation awareness, mental workload, and TTP adherence. In the L-stage, real aircraft are used to evaluate whether the developed TTP leads to acceptable Pk, Ps, and HMI measures in a real-life environment. The iterative nature of the framework enables that V- or L-stages can reveal flaws of the TTP and an inadequate TTP can be returned to the C- or V-stage for revision. This paper is Part 1 of a two-part study. Part 2 demonstrates the use of the framework with operationally used C- and V-simulators as well as real F/A-18C aircraft and pilots.
Subject
Engineering (miscellaneous),Modeling and Simulation
Cited by
16 articles.
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