Virtual Reality in Biomedical Education in the sense of the 3Rs

Author:

Lemos Martin1ORCID,Bell Laura12,Deutsch Susanne3,Zieglowski Leonie3,Ernst Lisa3,Fink Daniel1,Tolba R.3ORCID,Bleilevens Christian4,Steitz Julia3ORCID

Affiliation:

1. Audiovisual Media Center, Faculty of Medicine, RWTH Aachen University, Germany

2. Child Neuropsychology Section, Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, Faculty of Medicine, RWTH Aachen University, Germany

3. Institute for Laboratory Animal Science, Faculty of Medicine, RWTH Aachen University, Germany

4. Department of Anesthesiology, Faculty of Medicine, RWTH Aachen University, Germany

Abstract

Article 23(2) of EU Directive 2010/63 on the protection of animals used for scientific purposes requires staff involved in the care and use of animals to be adequately educated and trained before carrying out procedures. Therefore, the 3Rs (refinement, reduction, and replacement) and knowledge of alternative methods should be part of the education and training itself. For this purpose, the digital learning concept “Virtual Reality (VR) in Biomedical Education” evolved, which successfully combines VR components with classical learning content. Procedures, such as anesthesia induction, substance application, and blood sampling in rats, as well as aspects of the laboratory environment were recorded in 360° videos. The generated VR teaching/learning modules (VR modules) were used to better prepare participants for hands-on training (refinement) or as a complete replacement for a live demonstration; thus, reducing the number of animals used for hands-on skills training (reduction). The current study evaluated users’ experience of the VR modules. Despite little previous VR experience, participants strongly appreciated the VR modules and indicated that they believed VR has the potential to enhance delivery of procedures and demonstrations. Interestingly, participants with previous experience of laboratory animal science were more convinced about VR’s potential to support the 3Rs principle, and endorsed its use for further educational purposes. In conclusion, VR appeared to be highly accepted as a learning/teaching method, indicating its great potential to further replace and reduce the use of animals in experimental animal courses.

Publisher

SAGE Publications

Subject

General Veterinary,Animal Science and Zoology

Reference42 articles.

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3. Directive 2010/63/EU. National Competent Authorities for the implementation of Directive 2010/63/EU on the protection of animals used for scientific purposes. A working document on the development of a common education and training framework to fulfil the requirements under the Directive, https://ec.europa.eu/environment/chemicals/lab_animals/pdf/guidance/education_training/en.pdf (2014, accessed 20 August 2022).

4. Assessable learning outcomes for the EU Education and Training Framework core and Function A specific modules: Report of an ETPLAS WORKING Group

5. Mann S, Furness T, Yuan Y, et al. All reality: virtual, augmented, mixed (X), mediated (X,Y), and multimediated reality, https://arxiv.org/pdf/1804.08386.pdf (2018, accessed 20 February 2022).

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