The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review

Author:

Massetti Thais1,da Silva Talita Dias2,Crocetta Tânia Brusque3,Guarnieri Regiani3,de Freitas Bruna Leal14,Bianchi Lopes Priscila5,Watson Suzanna6,Tonks James78,de Mello Monteiro Carlos Bandeira1

Affiliation:

1. Graduate Program in Rehabilitation Sciences, Faculty of Medicine, University of São Paulo, São Paulo, Brazil

2. School of Arts, Sciences and Humanities (EACH), University of São Paulo (USP), São Paulo, Brazil

3. Faculty of Medicine of ABC, Santo André, Brazil

4. Israelite Hospital Albert Einstein, São Paulo, Brazil

5. Paulista School of Medicine, Federal University of São Paulo, São Paulo, Brazil

6. The Cambridge Centre for Paediatric Neurorehabilitation, Cambridge, UK

7. Medical School, University of Exeter, Exeter, UK

8. Haven Clinical Psychology Practice, Cornwall, UK

Abstract

Background: Virtual reality (VR) experiences (through games and virtual environments) are increasingly being used in physical, cognitive, and psychological interventions. However, the impact of VR as an approach to rehabilitation is not fully understood, and its advantages over traditional rehabilitation techniques are yet to be established. Method: We present a systematic review which was conducted according to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). During February and March of 2018, we conducted searches on PubMed (Medline), Virtual Health Library Search Portal databases (BVS), Web of Science (WOS), and Embase for all VR-related publications in the past 4 years (2015, 2016, 2017, and 2018). The keywords used in the search were “neurorehabilitation” AND “Virtual Reality” AND “devices.” Results: We summarize the literature which highlights that a range of effective VR approaches are available. Studies identified were conducted with poststroke patients, patients with cerebral palsy, spinal cord injuries, and other pathologies. Healthy populations have been used in the development and testing of VR approaches meant to be used in the future by people with neurological disorders. A range of benefits were associated with VR interventions, including improvement in motor functions, greater community participation, and improved psychological and cognitive function. Conclusions: The results from this review provide support for the use of VR as part of a neurorehabilitation program in maximizing recovery.

Funder

Conselho Nacional de Desenvolvimento Científico e Tecnológico

Publisher

SAGE Publications

Subject

Management Science and Operations Research,Mechanical Engineering,Energy Engineering and Power Technology

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