An investigation into the variability of rugby union small-sided game demands and the effect of pitch size and player number manipulation

Author:

Dudley Charles12ORCID,Johnston Rich13,Jones Ben34567,Hacking Trent2,McCafferty Robert2,Weakley Jonathon138

Affiliation:

1. School of Behavioural and Health Sciences, Australian Catholic University, Brisbane, Australia

2. St Joseph's Nudgee College, Boondall, Brisbane, Australia

3. Carnegie Applied Rugby Research (CARR) Centre, Institute for Sport, Physical Activity and Leisure, Leeds Beckett University, Leeds, UK

4. Health through Physical Activity, Lifestyle and Sport Research Centre (HPALS), Department of Human Biology, Faculty of Health Sciences, University of Cape Town, Cape Town, South Africa

5. Premiership Rugby, London, UK

6. Leeds Rhinos Rugby League Club, Leeds, UK

7. England Performance Unit, The Rugby Football League, Leeds, UK

8. Sports Performance, Recovery, Injury and New Technologies (SPRINT) Research Centre, Australian Catholic University, Brisbane, Australia

Abstract

This study aimed to quantify the variability of physical, technical, and subjective task-load demands in small-sided games (SSGs), and the effect of manipulating of pitch size and player numbers in SSG in adolescent rugby union (RU) players. Twenty-six subjects completed six conditions in a crossover study design. In each condition subjects played 4 × 3-min periods of an SSG. Games were completed with either 4 × 4, 6 × 6 or 12 × 12 players on either a small (W: 25 m, L: 30 m), medium (W: 30 m, L: 40 m), or large (W: 35 m, L: 50 m) sized pitch. Match demands were assessed using global navigation satellite systems, heart rate (HR) monitors, ratings of perceived exertion, National Aeronautical Space Association task-load index and video analysis. Statistical analysis comprised of typical error, coefficient of variation (CV) and intra-class correlations to assess variability, and the use of linear mixed effects modelling to assess differences between conditions. A range of variability was observed in technical (CV = 25.00% to 52.38%), physical (CV = 4.12% to 51.18%) and subjective task-loads (CV = 7.65% to 17.14%) between identical games. Reducing player numbers increased physical demands such as m/min (ES range = 0.45 to 1.45), technical exposures such as total involvements (ES range = 0.04 to 0.63) and effort, physical and temporal task-loads. Increasing pitch size caused greater movement demands such as m/min (ES range = 0.11 to 0.79), but did not change the technical demands.

Publisher

SAGE Publications

Subject

Social Sciences (miscellaneous)

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