Author:
Lane Alison,Ziviani Jenny
Abstract
As technology access becomes an increasingly important activity of daily living, debate persists as to the manner in which computers are best able to assist children in educational and recreational settings. In particular, information regarding the suitability of commonly used child-computer interfaces is required. Occupational therapists are uniquely qualified to assess and problem-solve computer access issues but, to date, have limited the application of this skill to the areas of rehabilitation and disability. This paper describes a process where the traditional occupational therapy tool of task analysis was used to identify the visual-motor demands of the children's computer game packages that use the mouse for operation. The first author examined 12 game packages comprising 45 separate games and applications and recorded information on the types of movement, task design features and recommended ages for all games. The results of the analysis are discussed in terms of the degree of visual-motor development that is required of children accessing these games and the implications for game designers producing developmentally sensitive software.
Cited by
3 articles.
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