Use of Gamification for Adult Physical Rehabilitation in Occupational Therapy; A Novel Concept?

Author:

Zlotnik Sharon1ORCID,Weiss Patrice L. (Tamar)23,Raban Daphne Ruth4ORCID,Houldin-Sade Adina1

Affiliation:

1. Department of Occupational Therapy, Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel

2. University of Haifa, Haifa, Israel

3. Senior Research Consultant, ALYN Hospital Pediatric and Adolescent Rehabilitation Center, Jerusalem, Israel

4. Department of Information & Knowledge Management, Faculty of Management, University of Haifa, Haifa, Israel

Abstract

Aim: This commentary discusses the concept of ‘gamification’ as referred to implicitly or explicitly in the occupational therapy literature. Although occasionally noted to be a new frontier for occupational therapy, our analysis suggests that game mechanics and gamification elements are, in fact, a ‘road long traveled’ by occupational therapists and that gamification evokes the core aims and vision of occupational therapy. Gamification has been implicitly incorporated into the occupational therapy literature for years, and its benefit of enhancing therapeutic outcomes is evident in many instances. We contend that a more explicit use of the term gamification within the occupational therapy literature will lead to a framework in which both practitioners and researchers can structure and evaluate therapeutic outcomes.

Funder

The Azrieli Foundation for the Award of an Azrieli International Post-Doctoral Fellowship

Israel Center for Research Excellence: LINKS-Learning in a Networked Society

Israeli Centers of Research Excellence (I-CORE) Program of the Planning and Budgeting Committee

Israel Science Foundation

Publisher

SAGE Publications

Subject

Occupational Therapy

Reference41 articles.

1. Video games in therapy: a therapist's perspective

2. From MUDs to MMORPGs: The History of Virtual Worlds

3. Charles D., McDonough S. (2014). A participatory design framework for the gamification of rehabilitation systems. In: Sharkey P. M., Pareto L., Broeren J., Rydmark M. (Eds.), Proceedings of the 10th International Conference on Disability, Virtual Reality and Associated Technologies. Gothenburg, Sweden (pp. 293–296). ICDVRAT.

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