Affiliation:
1. Edge Hill College, Lancashire
Abstract
Videogames represent what may be the current apotheosis, and certainly most widely available implementation, of high-level human-computer interaction. As such, they must be viewed as a paradigmatic emblem of the new media. This article presents findings from two longitudinal studies that highlight the analytical and methodological weaknesses of the (sparse) extant scholarly studies of the medium, and calls for a more sensitive approach to investigating and interpreting the composition of the interactive experience of videogame play. The article offers an integrative model describing the complex of dialectical relationships and interactions between previously discrete concepts and constructs of player, system and gameworld.
Subject
Sociology and Political Science,Communication
Cited by
37 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献