Comparison of Knowledge Change in a Virtual Reality Simulation Across Four Platform Technologies

Author:

Cleveley Brian1,Hatheway-Dial Karin Diane2,Wahl Lori3,Peutz Joey4ORCID

Affiliation:

1. Virtual Technology & Design, College of Art and Architecture, University of Idaho, Moscow, ID, USA

2. Accounting, College of Business and Economics, University of Idaho, Moscow, ID, USA

3. Apparel, Textiles and Design, School of Family and Consumer Sciences, University of Idaho, Moscow, ID, USA

4. Extension Educator, University of Idaho, Moscow, ID, USA

Abstract

Introduction There has been an increase in the delivery of educational and training content using computer-based simulations across a range of platforms. Minimal studies have compared the effectiveness of multiple digital delivery platforms with one another using the same simulation. Objective This research investigated differences in knowledge change due to the platform used for delivery of a stand-alone learning simulation. Methods A pretest–posttest design was used to evaluate 127 participants. Participants were randomly assigned to one of four conditions: desktop, tablet, mobile VR (Google Cardboard), and virtual reality headset. A pretest was given prior to participants’ completion of a learning simulation. Upon completion of the learning simulation, participants completed a posttest. Results This study indicated that all participants improved knowledge scores across the four platforms used to deliver the learning simulation. All participants positively increased their overall scores from the pretest to the posttest. There were no statistically significant differences in knowledge change between the four groups. Conclusion All participants positively increased their overall scores from the pretest to the posttest regardless of platform technology used to deliver the virtual reality learning simulation. This indicates that it is possible to effectively deliver the same learning simulation across different platforms that include a mix of 2D and immersive technologies.

Publisher

SAGE Publications

Subject

Computer Science Applications,General Social Sciences

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A systematic review of google cardboard used in education;Computers & Education: X Reality;2024

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