Using the Cooperative Board Game Pandemic to Study Teamwork

Author:

Anania Emily C.1,Keebler Joseph R.1,Anglin Katlin M.1,Kring Jason P.1

Affiliation:

1. Embry-Riddle Aeronautical University

Abstract

Teamwork is paramount in most modern-day career fields. It is important for Human Factors students and professionals to understand the knowledge, skills, and attitudes (KSAs) requisite for excellent teamwork and to grasp the many hurdles that exist in appropriately measuring its major constructs. Although theories can be imparted didactically, and ideas for measurement discussed, conducting team-based research continues to be extremely difficult, in particular for measuring team behaviors. This paper discusses a potential remedy to this issue through the team-based game “Pandemic©.” For this game, players work together on teams of 2-4 individuals with the goal of curing a set of 4 diseases that are eradicating humanity. Pandemic forces individuals to be resourceful and work together - and exemplifies many of the behavioral, attitudinal and cognitive components of teamwork. This paper discusses: a) the KSAs, team processes, and measurable outcomes that can be studied through Pandemic, b) aspects of the environment in Pandemic that can be manipulated, and c) an example of a study currently underway using Pandemic.

Publisher

SAGE Publications

Subject

General Medicine,General Chemistry

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1. Effectiveness of Board Game Raising Stroke Awareness Among Young Children;2024 9th International STEM Education Conference (iSTEM-Ed);2024-07-31

2. Teamwork in Cybersecurity: Evaluating the Cooperative Board Game [d0x3d!] as an Experimental Testbed;Proceedings of the Human Factors and Ergonomics Society Annual Meeting;2023-09

3. Gamified Learning Intervention to Promote Music Literacy and Creativity in Elementary Music Education;Journal of Cognitive Sciences and Human Development;2023-03-31

4. TAG: Pandemic Competition;2022 IEEE Conference on Games (CoG);2022-08-21

5. COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices;Human-Computer Interaction – INTERACT 2019;2019

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