Creative industries and the IPR dilemma between appropriation and creation: some insights from the videogame and music industries

Author:

Bach1 Laurent1,Cohendet2 Patrick2,Pénin3 Julien1,Simon4 Laurent3

Affiliation:

1. Université de StrasbourgCNRS

2. Université de StrasbourgCNRSHEC Montréal, 3000 chemin de la côte Ste Catherine, H3T2A7, Montréal (Qc), Canada

3. HEC Montréal

Abstract

Intellectual property rights (IPR) play a strategic role in creative industries. Defined as a collective process, creativity involves actors with contradictory IPR needs. This leads to an “IPR dilemna”. Firms are looking into appropriating creative work and prevent imitation; whereas creative communities need a weak IPR to combine past work and generate novelty. It becomes problematic for individuals to find themselves between these two. As a result, actors are developing specific IPR arrangements (e.g. open source and creative commons practices) to preserve the balance between appropriation and openness allowing creation. Two creative industries are used as illustrations: music and video-games.

Publisher

Consortium Erudit

Subject

General Medicine

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