Automatic Creation of LSTM Game Level Based on Attention Mechanism
Author:
Affiliation:
1. Software College, Northeastern University,Shenyang,China
Funder
National Natural Science Foundation of China
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10467179/10467216/10467911.pdf?arnumber=10467911
Reference10 articles.
1. The Glory of the King [J];E-Sports,2017
2. Cultural Choice in the Process of Game Localization-Taking the Translation of World of Warcraft National Costume and Taiwan Costume as an Example [J];Wei;Western Journal,2022
3. Procedural content generation for games
4. 10 Years of the PCG workshop: Past and Future Trends
5. Semantic Object Parsing with Graph LSTM
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