Serious videogames for teaching recycling based on the STEM Project

Author:

Chacon-Castro Marcos1,Lopez-Quintero Jose1,Acosta-Vargas Patricia2,Luna-Pineda Javier1,Jadan-Guerrero Janio3

Affiliation:

1. Fundación Universitaria Internacional de La Rioja,Grupo Investigación GIECO,Bogotá,Colombia

2. Universidad de las Americas,Facultad de Ing. Y Ciencias Aplicadas. Ing. Produccion Industrial,Quito,Ecuador

3. Universidad Indoamérica, Av. Machala y Sabanilla,Centro de Investigación en Mecatrónica y Sistemas Interactivos (MIST),Quito,Ecuador

Publisher

IEEE

Reference18 articles.

1. A Tool for the Analysis, Characterization, and Evaluation of Serious Games in Teaching;farida;Lecture Notes on Data Engineering and Communications Technologies,2023

2. Design and Implementation of a Serious Game Based on Recommender Systems for the Learning Assessment Process at Primary Education Level;z;Lecture Notes on Data Engineering and Communications Technologies,2023

3. Fostering Business Education Using Playful and STEAM Pedagogy

4. Estrategia didáctica para fortalecer la competencia de resolución de problemas en estudiantes de un curso de ecuaciones diferenciales de una Universidad privada (tesis de maestría);chacón;Universidad Autónoma de Bucaramanga,2021

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Dragon Ball Z, The Legendary Tribes: A Gamified Experience in English;Lecture Notes in Educational Technology;2024

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