Objective QoE Models for Cloud-Based First Person Shooter Game over Mobile Networks
Author:
Affiliation:
1. Luleå University of Technology,Pervasive and Mobile Computing,Department of Computer Science, Electrical and Space Engineering
2. Infovista AB,Sweden
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10454139/10454627/10454666.pdf?arnumber=10454666
Reference17 articles.
1. Measuring the Feasibility of Teleoperated Driving in Mobile Networks
2. A Fresh Look into the Handoff Mechanism of IEEE 802.11s under Mobility
3. 3G/HSPA Performance in Live Networks from the End User Perspective
4. Context-Aware QoE Modelling, Measurement, and Prediction in Mobile Computing Systems
5. Cloud gaming QoE models for deriving video encoding adaptation strategies
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1. Enhancing Cloud Gaming QoE Estimation by Stacking Learning;Journal of Network and Systems Management;2024-06-12
2. Subjective QoE Assessment for Virtual Reality Cloud-based First-Person Shooter Game;ICC 2024 - IEEE International Conference on Communications;2024-06-09
3. A Demonstration of ALTRUIST for Conducting QoE Subjective Tests in Immersive Systems;2024 IEEE 21st Consumer Communications & Networking Conference (CCNC);2024-01-06
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