The accuracy rate of the aging lifestyle survey game
Author:
Affiliation:
1. Dhurakij Pundit University,College of Creative Design & Entertainment Technology,Bangkok,Thailand
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10226627/10226615/10226810.pdf?arnumber=10226810
Reference9 articles.
1. Gamification as a paradigm for the evaluation of visual analytics systems
2. Consumer culture theory and lifestyle segmentation;ahuvia;Markets and Innovation,2006
3. Data Collection Through Gamification;tshudy,0
4. The Concept and Application of Life Style Segmentation
5. Representation of Vulnerability and the Elderly. A Total Survey Error Perspective on the VLV Survey
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