Machine Learning Approach to Detect the Anxiety and Depression Level of Video Game Dependent Individuals
Author:
Affiliation:
1. Sabaragamuwa University of Sri Lanka,Department of Computing and Information Systems,Belihuliya,Sri Lanka
2. Friedrich-Alexander-Universität,Department of Computer Science,Erlangen-Nürnberg,Germany
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/10253467/10253461/10253534.pdf?arnumber=10253534
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1. Global prevalence and burden of depressive and anxiety disorders in 204 countries and territories in 2020 due to the COVID-19 pandemic
2. Six‐month prevalence and correlates of generalized anxiety disorder among primary care patients aged 70 years and above: Results from the ESA‐services study
3. Multimodal fusion diagnosis of depression and anxiety based on CNN-LSTM model
4. Screen-based activities and physical complaints among adolescents from the Nordic countries
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