Exploring Educational Scenarios through Interactive Environments and Agile User Stories: a Gamified Assessment Case Study

Author:

Ciuca George1,Ciupe Aurelia1,Orza Bogdan1

Affiliation:

1. Technical University of Cluj-Napoca,Multimedia Systems and Applications Laboratory,Cluj-Napoca,Romania

Publisher

IEEE

Reference7 articles.

1. Gamification for Software Engineering Students - an Experience Report

2. Gamification in the teaching of prevention measures for Covid-19;benalcazar;2022 IEEE Global Engineering Education Conference (EDUCON),2022

3. Gamification Applied in the Teaching of Agile Scrum Methodology

4. The design and implementation of a gamified assessment;kocadere;Journal of e-learning and knowledge society,2015

5. A framework for developing an assessment of industry based-learning outcomes using agile pedagogical methods to deliver content in an under-graduate ERP business course;o'sullivan;Proc of Student-Faculty Research Day CSIS,2010

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