Getting the Most out of Virtual Reality: Evaluating Short Breaks to Reduce Cybersickness and Cognitive Aftereffects
Author:
Affiliation:
1. University of South Australia,Adelaide,South Australia,Australia
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx7/9757254/9757255/09757482.pdf?arnumber=9757482
Reference35 articles.
1. Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
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4. Sony Interactive Entertainment Europe Limited;Playstation vr instruction manual,2021
5. A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience
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3. Virtual reality applications based on instrumental activities of daily living (iADLs) for cognitive intervention in older adults: a systematic review;Journal of NeuroEngineering and Rehabilitation;2023-12-19
4. Effects of Cybersickness Mitigation Methods on Behavior: A Comparative Study Based on the Skill–Rule–Knowledge Model;2023-12-19
5. Guidelines for Mitigating Cybersickness During Training in VR Environment Using Head-Mounted Displays;7th EAI International Conference on Management of Manufacturing Systems;2023
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