Video Games in the English as a Foreign Language Classroom
Author:
Publisher
IEEE
Link
http://xplorestaging.ieee.org/ielx5/4700712/4700713/04700755.pdf?arnumber=4700755
Cited by 25 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Game-Based Mechanisms for Speaking English Enhancement: Exploring the Potential of Electronic Games in English Teaching in Chinese Universities;SHS Web of Conferences;2024
2. Massive online multiplayer games as an environment for English learning among Iranian EFL students;Computer Assisted Language Learning;2023-02-12
3. The Impact of Using Educational Videos on EFL Learners’ Vocabulary Learning;The Journal of AsiaTEFL;2022-06-30
4. Gamifying CLIL;Handbook of Research on International Approaches and Practices for Gamifying Mathematics;2022-05-13
5. Harnessing the Power of Gaming in Language Education;IRAN J LANG TEACH RE;2022
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