FlumeRide: Interactive Space Where Artists and Fans Meet-and-Greet Using Video Calls

Author:

Kim Minju1,Ko Heejeong2,Choi Jonghun2,Lee Jungjin2ORCID

Affiliation:

1. Division of Data Analysis, Korea Institute of Science and Technology Information (KISTI), Seoul, Republic of Korea

2. Global School of Media, Soongsil University, Seoul, Republic of Korea

Funder

National Research Foundation of Korea (NRF) through the Korea Government, Ministry of Science and Information and Communications Technology (ICT)

MSIT, South Korea, under the Innovative Human Resource Development for Local Intellectualization

Institute for Information and Communications Technology Planning and Evaluation

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

General Engineering,General Materials Science,General Computer Science,Electrical and Electronic Engineering

Reference57 articles.

1. SUS-A quick and dirty usability scale;brooke;Usability Eval Ind,1996

2. A Study on the Para-social Interaction Between Idols and Fans in Virtual Applications

3. How the COVID-19 pandemic shifted follower connections through virtual events and engagement: A study of parasocial relationships between music artists and followers;bougatef,2021

4. Snapstream: Snapshot-based Interaction in Live Streaming for Visual Art

5. Integrating Multimedia Tools to Enrich Interactions in Live Streaming for Language Learning

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