A Systematic Literature Review of Virtual Reality Locomotion Taxonomies
Author:
Affiliation:
1. Intelligent and Immersive Systems Group at Fraunhofer FKIE, Bonn, Germany
2. Human-Computer Interaction, Trier University, Trier, Germany
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Subject
Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Signal Processing,Software
Link
http://xplorestaging.ieee.org/ielx7/2945/4359476/09893375.pdf?arnumber=9893375
Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications;International Journal of Human–Computer Interaction;2024-07-08
2. Working In Mixed Realities: 3D User Interfaces And Interaction Patterns To Integrate Practices In Different Perceptual Spaces;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11
3. Spatial Contraction Based on Velocity Variation for Natural Walking in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2024-05
4. Locomotion Techniques for Dynamic Environments: Effects on Spatial Knowledge and User Experiences;IEEE Transactions on Visualization and Computer Graphics;2024-05
5. Blink Don't Wink: Exploring Blinks as Input for VR Games;Proceedings of the 2023 ACM Symposium on Spatial User Interaction;2023-10-13
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