A Systematic Literature Review of Virtual Reality Locomotion Taxonomies

Author:

Prinz Lisa Marie1ORCID,Mathew Tintu1,Weyers Benjamin2

Affiliation:

1. Intelligent and Immersive Systems Group at Fraunhofer FKIE, Bonn, Germany

2. Human-Computer Interaction, Trier University, Trier, Germany

Publisher

Institute of Electrical and Electronics Engineers (IEEE)

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Signal Processing,Software

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. From Teleportation to Climbing: A Review of Locomotion Techniques in the Most Used Commercial Virtual Reality Applications;International Journal of Human–Computer Interaction;2024-07-08

2. Working In Mixed Realities: 3D User Interfaces And Interaction Patterns To Integrate Practices In Different Perceptual Spaces;Extended Abstracts of the CHI Conference on Human Factors in Computing Systems;2024-05-11

3. Spatial Contraction Based on Velocity Variation for Natural Walking in Virtual Reality;IEEE Transactions on Visualization and Computer Graphics;2024-05

4. Locomotion Techniques for Dynamic Environments: Effects on Spatial Knowledge and User Experiences;IEEE Transactions on Visualization and Computer Graphics;2024-05

5. Blink Don't Wink: Exploring Blinks as Input for VR Games;Proceedings of the 2023 ACM Symposium on Spatial User Interaction;2023-10-13

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